Monthly Archives: March 2018

Pace Yourself

  In any lesson, pace is one of the biggest issues for early teachers. Starting with high engagement, allowing time for deep thinking, changing things up when students are flagging, keeping a sense of progression going- it takes a good … Continue reading

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Airecon- some sort of report.

So after a heady weekend full of boardgames, itching to see all the wonderful things around, and then more boardgames, Airecon is over for another year. But apart from a wonderful pun which still gets points despite moving away from … Continue reading

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FODP (Fear of Disappointing Playtesters)

I’ve had my games playtested plenty of times. By friends, family, colleagues, Fiona, club members, random people at cons, folk at Playtest UK, other designers, Fiona again, and more. And every time there’s a fear that I’m going to let … Continue reading

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And the game is…

The reason I started this blog (and everything along with it) is because of a game. 3 Districts (name subject to change). I’m going to explain it in broad terms here, and use future updates for reasoning, changes, influences and … Continue reading

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