Monthly Archives: April 2018

Keeping Turns On Point

At the moment I’m talking about pace in games. Last post was about making sure there’s not massive gaps and doing whatever we can to reduce the game killer- downtime. Today I want to write about something else- the structure … Continue reading

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You can always go…

Downtime. (AKA Maintaining the Pace pt 2) In my last post (before I lost the internet for over a week. What a calamity!) I talked about why pace is so important, and that I’d revisit the three things I consider … Continue reading

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