Monthly Archives: May 2018

UK Games Expo for designers

This started more as a to do list for myself, but figured it’d probably be worth blogging about. So after the last post about (possible) great games at the Expo, here’s some stuff for designers to check out/ do: Playtest! … Continue reading

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UK Games Expo 2018 preview- a few new things which stand out…

It’s the UKGames Expo 2018 soon, and as always this time of year I can’t wait. It’s the oasis of calm within exam season, and by oasis of calm I mean even more frenetic bargain hunting, demo playing run-around-as-many-stalls-as-you-can chaos. … Continue reading

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Accelerating Through the Finish

I’m still talking about pace*, and the third thing developers can do to make sure a game’s pace is on point: ┬áReduce downtime ┬áStructured turns ┬áMake the game evolve <—- we’re here A common refrain from a disappointing game is … Continue reading

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