Author Archives: mark

About mark

Small games designer into small games publisher.

Designer Diary 5: Merge/Swap

Since the Wibbell++ competition ended Forks has remained quite consistent. The number of companies has changed form 6 to 5 (and back to 6 for 5 player games), and one particularly memorable playtest session resulted in a key change to … Continue reading

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Designer Diary 4: Fork Your Neighbour.

Whenever I playtest or demo Forks people get the game quickly. Which they should, it’s simple with few rules. It takes a little longer for the penny to drop regarding why the mechanics set up the game- but eventually they … Continue reading

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Designer Diary 3: With thanks to Wibbell++

Forks (or Rainmakers) as it was sat for while after the microgame competition. There were issues with it (turns out negative numbers can cause issues for some, which means negatives have a downside), but it wasn’t until a competition run … Continue reading

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Post #Airecon Report/Interlude

I was going to write a designer diary here, thanking Bez for his competition inspiring me, but first I want to do a quick Airecon report, mainly consisting of telling you who you should be liking: Mark of Wreck and … Continue reading

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About Forks

Morton’s Fork: A financial choice with two options, both of which will cost you. Forks is a quick fun card game about embezzling money for 2-4 players that takes about 30 minutes. Players are boardroom members, funnelling money into various … Continue reading

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Prep-Airecon

With Airecon just around the corner (a week away, unless you’re reading this in the future) I’ve spent a load of time getting prepped for Airecon. And not just pre-arranging a game of Sidereal Confluence and looking at what games … Continue reading

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Forks Designer Diary 2: Making it Rain with 18 cards

Often the best way to help promote creative fecundity is to restrict things. My boss used to blinfold people and get them to describe polyhedrons to help with their use of descriptive language (note: he was a teacher). So it’s … Continue reading

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Forks Designer Diary 1: Choices

Forks started out as a social deduction game. It’s moved away from that in its various iterations, but the first idea, borne from playing a lot of resistance, was one of shared problems in which you need to work out … Continue reading

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Why this blog? (Fear of Failure)

This will be an introspective post, fair warning to any readers- although that’s my first question, why would people (you) read this? I know why I wanted to write it: I was thinking of self-publishing a game, and wanted to … Continue reading

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Knowing when to park

When I started this blog I had a good idea what game of mine (apart from Newspeak) I was excited about. Something I, and everyone who played it, enjoyed. A worker placement game, but one with lots of player interaction, … Continue reading

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