Author Archives: mark

About mark

Small games designer into small games publisher.

Die of the Dead Update

Hi everyone, after an amazing Airecon we have been reviewing the situation regarding getting Die of the Dead on Kickstarter. We really want to demo it at the UKGE to give as many people a chance to play before backing, … Continue reading

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Airecon 2020

In just over 1 week, the best convention in Yorkshire, and possibly the world, opens its doors. But in addition to the Denby Dale Beer Festival, Airecon is also on that weekend, so I’m going to that instead. Yes, I … Continue reading

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Die of the Dead

A lot of people have asked what Radical 8 Games is going to do next, and finally I can announce the answer. We will be Kickstarting ‘Die of the Dead’ a beautiful and ingenious dice rolling game themed around the … Continue reading

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Post Protospiel Spiel

I was going to write my final post about making a card game today, but I’m still full of ideas and adrenaline, despite being exhausted, from Protospiel Notts yesterday. It was a genuinely fantastic event, big thanks to Chris Kingsnorth … Continue reading

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Going Postal

You’ve got all the art, ran a successful Kickstarter and manufactured everything? It’s time to post everything out. This stage is going to be as simple as you make it, but it’s going to cost. We need to consider: Keeping … Continue reading

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Making Your Own Boxes

If you’re happy getting your boxes made, by either the printers making your cards or elsewhere, feel free to skip this post. Because here I’m just going to explain how I made the boxes. So you’ve probably already realised this … Continue reading

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Printing the Cards

I’m writing this from a UK persepctive, so anybody reading this in the USA will probably have closer card printers. There are three things you’ll need to get printed for your card game. The cards, a box and the rules. … Continue reading

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Getting Art

pt 2 of how to publish a small card game You’ve designed your card game, playtested it until it’s in a state you’re happy with, and you want to make it and sell it. One of the biggest obstacles to … Continue reading

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What’s Stopping You?

pt 1 of how to publish a small card game I was at a Van Gogh exhibition today, and the quote “What would life be if we had no courage to attempt anything?”, admittedly this was followed up by “The … Continue reading

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Forks- Post KS thoughts

Now that Forks has been Kickstarted, manufactured and sent to all backers, it’s time for a look back at how the entire process went. Not the design- I’ve already written about that (and as with most games it’s just about … Continue reading

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