Author Archives: mark

About mark

Small games designer into small games publisher.

Kickstarter Prelaunch Page Now Live!

Quick update- our Kickstarter prelaunch page is now live! You can check it out here: https://www.kickstarter.com/projects/radical8games/die-of-the-dead and choose to get notified as soon as we launch.

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Die of the Dead Designer Diary 7: The Importance of the Small Things

Yet another Designer Diary interruption! Our Kickstarter prelaunch page is now live, please check it out here: https://www.kickstarter.com/projects/radical8games/die-of-the-dead You can choose to get notified immediately when we launch the Kickstarter, so you don’t need to worry about missing it! Thank … Continue reading

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Die of the Dead Designer Diary 6: Deep Dive into the Caskets (2)

Before we finish our deep dive into the casket mechanics (which won’t make sense if you didn’t read the last post here: https://radical8games.com/die-of-the-dead/die-of-the-dead-designer-diary-5-deep-dive-into-the-first-caskets/) I just want to show off a photo of the game by Ross from moregamesplease. It’s an … Continue reading

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Die of the Dead Designer Diary 5: Deep Dive into The First Caskets

This is the first of 2 deep dive’s into the mechanics of Die of the Dead’s caskets. I’ve tried to focus on why we made decisions rather than just explain the rules. However, some understanding of the rules are needed, … Continue reading

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Die of the Dead Designer Diary 4: Casket Case

From the initial conception of the game, the caskets have been a massive draw. With beautiful artwork they have captured people’s hearts before the game has even been played. James’ early version of the game, before it was themed or … Continue reading

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Die of the Dead Designer Diary 3: Unapologetically Dicey

Die of the Dead is a dice game. Obvious statement is obvious, but acknowledging what being a dice game means and how it feels to play is fundamental to designing one. There’s going to be a lot of randomness, and … Continue reading

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Die of the Dead Designer Diary 2: Theme and Cultural Consistency

By the time I saw the game, the theme of Dia de Muertos was already there. James, the designer, had repurposed the caskets from another prototype about the mafia. As soon as he put a little stock art in then … Continue reading

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Die of the Dead Designer Diary 1: Colour

A celebration. Dia de Muertos is a colourful celebration of those who have gone, and we wanted our game to reflect that in kind. Before lockdown, aka 1000 years ago (4 months), a friend asked if it was wise to … Continue reading

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Die of the Dead Kickstarter Date- 25th August

Massive yet tiny update! Everything has fallen into place regarding previews etc and we have have finalised our Kickstarter launch date: 25th August. Until that date we’ll be writing a designer diary on this site, as well as keeping you … Continue reading

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Die of the Dead Update- July

Hi everyone, hope you’re all well. And staying sane and hopefully even happy during lockdown. Die of the Dead update- we have actually sent our first prototype copy out for a preview! Should have another one ready by tomorrow, and … Continue reading

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