FODP (Fear of Disappointing Playtesters)

I’ve had my games playtested plenty of times. By friends, family, colleagues, Fiona, club members, random people at cons, folk at Playtest UK, other designers, Fiona again, and more. And every time there’s a fear that I’m going to let them down. Not that the feedback will be bad, I can take that. Or that they’ll have plenty of recommendations, that’s great (even if they’re not). No, instead I have a horrible feeling I’m about to waste 30-45 minutes of their life. Time they could have spent doing literally anything else. It’s a redundant fear- even with my worst games I’ve never had people have a less-than-enjoyable time. Sitting down playing games is naturally fun, and given my games are diametrically opposed to any kind of take-that victimisation, even if it turns out a little underbaked, we’ve still sat down and had a good time.

 

An underbaked disappointment

 

I write this, because I’m about to head off to Airecon and give this new improved version of 3 Districts its first proper playtesting outside in the big world. Whilst there are still a few things I’d like to change (work commitments have meant the iconography isn’t complete, and some cards have been removed whilst being balanced), but otherwise I’m extremely happy and excited for how it plays, even if the art is still all prototype. Playtesters should have a fun time playing my game (and if not that’s the most important thing for me to find out).

Now I just need to stop being so apologetic when I’m trying to encourage people to play it…

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