Category Archives: Uncategorized

Monotremes! Cardboard! Pins! Betrayal! Letters! Codes! All in the tune of the post-Expo Blues.

I’m pouring my brain out from the recent Expo so I don’t forget and to help me move on. Hi everyone, what an Expo. Seriously, what an Expo. If you were there and you came to the SUASD stand on … Continue reading

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UK Games Expo for designers

This started more as a to do list for myself, but figured it’d probably be worth blogging about. So after the last post about (possible) great games at the Expo, here’s some stuff for designers to check out/ do: Playtest! … Continue reading

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UK Games Expo 2018 preview- a few new things which stand out…

It’s the UKGames Expo 2018 soon, and as always this time of year I can’t wait. It’s the oasis of calm within exam season, and by oasis of calm I mean even more frenetic bargain hunting, demo playing run-around-as-many-stalls-as-you-can chaos. … Continue reading

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Keeping Turns On Point

At the moment I’m talking about pace in games. Last post was about making sure there’s not massive gaps and doing whatever we can to reduce the game killer- downtime. Today I want to write about something else- the structure … Continue reading

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You can always go…

Downtime. (AKA Maintaining the Pace pt 2) In my last post (before I lost the internet for over a week. What a calamity!) I talked about why pace is so important, and that I’d revisit the three things I consider … Continue reading

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Airecon- some sort of report.

So after a heady weekend full of boardgames, itching to see all the wonderful things around, and then more boardgames, Airecon is over for another year. But apart from a wonderful pun which still gets points despite moving away from … Continue reading

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